

Your stats are a vital component of your character, so let’s talk about generating them. Your class (and sometimes race) gives you access to spells and special abilities, a mixture of skills, and other interesting features that make your character feel unique, but it’s your ability scores that have the most direct impact on what happens when you pick up a d20 and roll. We’ll cover them all here for you.Īll three of these pillars conspire to not only determine who your character is, but also what they can (and can’t) do. The first two are chosen, the dice roll adds some randomness. Race: This is totally up to the player to pick from, so long as your DM approves of your choices.Ĭlass: Your class is often dictated by your ability scores, but it’s still players choice.Ībility Scores: Standard Array, Point Buy or Rolling Dice. In the D&D world there are such things as "stupid" mages, they are called "sorcerers".There are three main elements that make up a character in Dungeons & Dragons Fifth Edition (5e): What is the point of having 18 charisma on a chaoitic evil barbarian outside of saving throws? But hey lets role play and make one anyway at least you can charm the family you hack to bits and eat afterwards. Having perfect stats isn't as "OP" as one might think anyway as most classes outside ranger and rogue have very little use for high wisdom, intellegence and charisma. Besides, regardless on what attribute system and/or combination of, someone will make a mod probably before release to make 18+ stats anyway. Nobody in the history of D&D have likely rolled perfect stats legit, in almost half a century. Just to throw some numbers about, to roll a SINGLE 18 is 1.62%. If by following the literal first paragraph on character creation in the D&D rule book is "gamebreaking" then D&D is broken.

This is a D&D game so regardless how "balance" is subjectively viewed in a "computer game" is irrelevant.

The thing is the stats 15-14-13-12-11-10, the current in game attributes is standard D&D 5th ed rules as an ALTERNATIVE to rolling dice.
